Measuring from the Battle Droids’ unit leader, SarahĬhooses an enemy unit that is in range of at least one of theīattle Droid’s weapons and that has at least one miniature in The first step of the attack sequence is to declare aĭefender. Sarah has declared an attack action with her unit of Battleĭroids. Met, the attack or attack action cannot be made. Unit’s weapons and has at least one miniature in LOS to theĪttacking unit leader. Unit’s unit leader, the attacking player checks to see that theĭefending unit is at range of at least one of the attacking The attacking player declares they are performing anĪttack action with their unit against an enemy unit, whichīecomes the defending unit. The first stage in the attack sequence is choosing an enemy unit Line of sight (LOS) is used to see if one miniature can “see”Įach unit is equipped with weapons that miniatures may Determine Number of Obscured Miniatures.Related Topics: Actions Courage Free Actions Issuing Orders Order Pool Order Tokens Panic Priority Rank Affiliations Once any end of Activation Phase effects have been resolved, theĪctivation Phase is over and players proceed to the Tokens on Command Cards, resolve any effects that occur at the Players’ order pools are empty, and neither player has order When all units on the battlefield have been activated, both After the unit hasĬompleted its actions, flip the unit’s faceup order tokenįacedown or assign it the drawn order token facedown.Īctivating Units Resolve End of Activation Phase Effects When a unit is chosen to activate, it first attempts to rally,Īnd then the unit may perform actions. When a player chooses to pass, they do not activate a unit and Together the number of faceup order tokens their army has on theīattlefield, in that player’s order pool, and on their Command To see how many remaining orders a player has, add Alternatively, a player may be able to pass.Ī player may pass if they have fewer remaining orders than their The game and randomly draw another order token from the order If a playerĭraws an order token with a rank that does not have anyĬorresponding units on the battlefield, remove that token from Token’s rank that does not have an order token. With a faceup order token or to draw an order token randomlyįrom the order pool and activate a unit matching that order The active player chooses to either activate a friendly unit Resolve Abilities or Effects at End of Activation Phase Resolve Any Abilities or Effects at End of Unit Resolve Any Abilities or Effects at Start of Unit Resolve Abilities or Effects at Start of Activation Phase Related Topics: Actions Activation Phase Courage Damaged Free Actions Movement Order Pool Order Tokens Panic Suppression Activation Phase Repeating steps 2–3 of the Activation Phase. The unit’sĪctivation and active player’s turn have ended, and the other Or assign it the drawn order token facedown. Once the active player has resolved any end of unit activationĮffects, if the unit has a faceup order token, flip it facedown Of the number of suppression tokens they might have. Unit's courage value and, therefore, never panic, regardless Unit has a null courage value, then friendly units at range Through a special rule, it loses any suppression tokens it Never gain or be assigned suppression tokens and cannot be Some units have a null courage value, or “-.” These units can Related Topics: Activation Phase Aim Attack Card Actions Courage Damaged Dodge Free Actions Free Card Actions Movement Recover Standby Suppression Activating Units Ground vehicles can perform the standby action. The unit gains a standby token, which it can use to performĪctions in response to enemy actions. Suppression tokens from the unit and readies any number of the When a unit performs a move action, it performs a standardĪ unit that performs a recover action removes any number of Not allow a unit to perform a non-move action more than once Instance of a free action once per activation. A unit may only perform free actionsĭuring its Perform Actions step and may only perform each Unit may perform more than one free card action, as long as Free cardĪctions do not cost the unit any actions to perform. Its Upgrade Cards, a Command Card, or a Battle Card. The unit performs an action listed on its Unit Card, one of May perform more than one card action, as long as they areĪ unit that performs a dodge action gains a dodge token. Unit performs an action listed on its Unit Card or one of its The unit gains an aim token, which allows it to reroll up to A unit may only perform each action once per During the Perform Actions step, a unit may perform up to 2 of
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